namespace RimWorld;

public static class AITuning
{
	public const int ConstantThinkTreeJobCheckIntervalTicks = 30;

	public const float MinMalnutritionSeverityForHumanoidsToEatCorpses = 0.4f;

	public const float RescuedPawnJoinChance_OutsideDangerous = 1f;

	public const float RescuedPawnJoinChance_OutsideSafe = 0.5f;

	public const float OpportunisticJobMinDistPawnToDest = 3f;

	public const float OpportunisticJobMaxDistPawnToItem = 30f;

	public const float OpportunisticJobMaxPickupDistanceFactor = 0.5f;

	public const float OpportunisticJobMaxRatioOppHaulDistanceToDestDistance = 1.7f;

	public const float OpportunisticJobMaxDistDestToDropoff = 50f;

	public const float OpportunisticJobMaxDistDestToDropoffFactor = 0.6f;

	public const int OpportunisticJobMaxPickupRegions = 25;

	public const int OpportunisticJobMaxDropoffRegions = 25;
}
